![]() On the furthest right of your map, there is a sniper. ![]() If you return to the map, he will wait outside the front door for a while but will leave shortly. He will otherwise become violent if you do not leave, but he's easily avoided. when he says "I'd kill all those motherfuckers if I could get my hands on them"). He is revealed to be a rash and headstrong man by notes lying around the house and his dialogue, which also seems to clue in the player about whether or not he may become violent and attack without warning first (e.g. There is a note that will reveal some gear under the kitchen sink, and the wounded man will also usually dump a pile under the basement stairs, presumably because he was out scavenging, once he returns. Killing him will incur a significant morale penalty, even if he attacked first. He is easy to avoid but will threaten the player and subsequently attack. Upon removing the grate barring the kitchen access, a sequence is triggered which will cause an unarmed, wounded man to come to the house. There are two rubble piles, two locked doors (only one of which needs to be unlocked), and one grate at this location. Strangely, there are no objects in this location that count as stealing, even though the house and its contents are owned. Old Town is a location added with the 1.3 Update.Įssentially a large townhome, it appears to be uninhabited until you scavenge further. Military positions in the overlooking mountains make it a dangerous place now, but if we take the risk we might find some supplies there. The old town used to be a crucible of cultures, with its distinct mix of architectural styles and many great Grazni and Vyseni restaurants and pubs.
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